WebAug 24, 2024 · CharlieWhite August 24, 2024, 1:59pm #3. thank you for your reply but I still have the problem. let label = new CSS2DObject (contenerDiv); // Html element mesh.add (label); // Mesh is the 3D object. There is the way to remove the 3D object : scene.remove (mesh); There is a screenshot of the Three.js object : WebDec 1, 2024 · Then, for each selected CSS2DObject I need to obtain the associated div. I could probably, given time, knock something up which works for the relatively-simple app …
ThreeJS 案例-将2d元素附加到3d物体上 - 简书
Web修改CSS2DRenderer源码: 根据循环渲染函数中不断改变的视野大小来控制元素的缩放 (3)层次问题 由于要显示文字,所以CSS2DRenderer 在顶层,当改变视角时可能会出现标签跑到围墙外的情况,其实就是因为他在最上层,盖不住。 WebMar 21, 2024 · My problem is that I do not know how to integrate the CSS2 Renderer. I simply tried to add the new labelrenderer to the same positions of the WebGLRenderer but it seems not to work: initGL: function () { this.renderer = new THREE.WebGLRenderer ( { canvas: this.canvas, antialias: true, autoClear: true } ); //same code as before this ... smart customer service 24/7
cs64188/three-css2drenderer - Github
WebOct 31, 2024 · The CSS2DObject.remove () method is responsible for removing the 3D node from the scene graph and the respective DOM element from the document. Of course the objects are still in memory unless you remove all references to it so they are GC collected. Just repeatedly call add () / remove () should not produce a memory leak. WebJun 1, 2024 · First of all THREE.CSS2DObject is an amazing component, I've been using it intensively for labeling with rich HTML labels and KPI's my 3D objects. I normally include them into a Group with the object they label for a relative position and move them together when animated. I'm not sure if many devs are doing a so intensive use of this … hiller fitness nattheim